Card game for Android

Durak X-Ray: Durak with a card memory

Strong Durak players remember every card that has been played. They know who picked up what, how many cards of each suit are left and which of your cards nobody can beat. Durak X-Ray keeps that count for you, so you see the game the way they do and learn to play like them.

Play offline against one, two or three computer opponents. Throw-in or transfer Durak, 36 or 52 cards. Free on Google Play.

A king of spades in a jester's cap, his chest shown as an X-ray

X-ray memory

What the memory shows you

Everything a player with a perfect memory would know from the table. The memory never looks at hidden cards.

Who picked up what

The cards each opponent took from the table, kept until you see them played again.

The chance your card is beaten

How likely the defender is to beat the card you are about to play, and in transfer Durak how likely they are to pass it on.

Who has no trumps

Who certainly holds no trumps or no cards of a suit, and how many trumps are still in play.

What an opponent probably lacks

A player who took a nine instead of beating it most likely has no higher card of that suit and no trump.

Every card out of play

The discard, how many cards of each rank are left, the highest card of every suit still in play and the cards in your hand nobody can beat.

Their whole hand at the end

When the deck runs out and only one opponent still holds unseen cards, you know exactly what they hold.

Game screen: the cards an opponent picked up are shown face up in their hand Game screen: the chance the defender beats your card with a trump Game screen: an opponent panel listing the cards they probably lack Memory screen: facts known for sure, such as which players have no trumps Memory screen: where every card is, out of play, under the deck or still unseen Main menu: throw-in or transfer, 36 or 52 cards, difficulty and number of opponents

How to win at Durak: remember the cards

A game of Durak is decided at the end, when the deck is empty and every card left is in someone's hand. The player who has kept count of the cards makes the right moves there. These are the facts worth tracking:

  • Trumps. A 36-card deck holds nine trumps, a 52-card deck thirteen. Once you know how many are still in play, you know when it is safe to spend yours.
  • Pickups. Cards an opponent picks up stay in their hand until they play them. An ace taken three rounds ago is still there.
  • Takes. A player who takes a single card instead of beating it probably has nothing higher in that suit and no trump.
  • The discard. Once the higher cards of a suit are out, a lower card in your hand may be the highest left in that suit, and only a trump can beat it.
  • The endgame. With the deck gone and one opponent left, the cards you have not seen are exactly their hand.

Durak X-Ray keeps this count for you. Play with the memory on and see which facts decide a game, then switch it off and keep count in your head. The hard computer opponents remember the whole game, so they are a fair test of your own memory.

Rules of throw-in Durak (Podkidnoy)

Durak, also known as Fool, is the Russian card game where the aim is to get rid of your cards. The last player still holding cards is the durak, the fool. Durak X-Ray plays these rules:

  • The deck has 36 cards from six to ace, or 52 cards from two to ace. Each player gets six cards, and the bottom card of the deck is turned face up: its suit is trump.
  • In the first game the player with the lowest trump attacks first. In later games the player who lost the previous one defends first.
  • The defender beats each attacking card with a higher card of the same suit or with a trump. A trump is beaten only by a higher trump.
  • Every player except the defender can throw in a card of a rank already on the table.
  • One attack holds up to six cards, five in the first round, and never more than the defender holds.
  • A defender who does not beat every card picks up the whole table and misses the next attack.
  • After each round the hands are refilled to six from the deck, the attacker first and the defender last.
  • Once the deck is empty, players who run out of cards leave the game. The last one holding cards loses.

Rules of transfer Durak (Perevodnoy)

Transfer Durak adds one move. Until any card on the table is beaten, the defender can add a card of the same rank and pass the whole attack to the next player, who then defends against all of it.

  • The next player must hold at least as many cards as the attack will have.
  • Transfers can chain: each new defender can pass the attack on again.
  • There is no transfer by showing a trump.

In transfer Durak the memory also shows how likely the defender is to pass your card on.

Play Durak offline against the computer

  • No internet needed: every game runs on your phone.
  • One, two or three computer opponents, each playing for themselves.
  • Three levels. Easy spends trumps carelessly. Normal plays its cheapest cards and saves trumps while the deck is deep. Hard remembers the whole game and attacks with the cards you are least likely to beat.
  • Phones and tablets, in portrait and landscape.
  • English, Russian and Ukrainian.
  • Your first game comes with a short walkthrough.

Free to play

Durak X-Ray is free, and you can play as many games as you like. In your first game the memory has no limit. After that you get a few free looks that come back over time, and watching an ad can bring them back sooner. A Premium subscription makes the memory unlimited and removes all ads. Ads never interrupt a game in progress.

Questions

Does the game see the opponents' cards?

No. The memory knows only what happened on the table: cards played, picked up and discarded. When the deck runs out and one opponent alone holds unseen cards, it works out their hand from what is left, as a player with a perfect memory would.

Does it work without internet?

Yes. You play against the computer on your own phone, with or without a connection.

Can I play with friends online?

No. Durak X-Ray is played against one, two or three computer opponents.

Do I need an account?

No. The game has no account and no sign-in.

Support and privacy

For technical questions and partnerships, email info@riold.com